Ad Infinitum
Year: 2015
Job: 3D Art, Level/Evironment Design, Programming/Scripting, VFX
Engine: Unreal Engine 4
Genre: First Person Horror Survivial Adventure
"A deserted soldier is looking for his brother who was lost in the war.
The first clues lead him further and further away from the actual battlefields.
The world is becoming more and more alien and it is no longer just the thunder of the howitzers that follows its trail."
Ad Infinitum's focus is heavily on visual and narrative implementation.
The whole thing takes place in a surreal scenario of the First World War and takes a critical look at the topic.
Ad Infinitum was developed by a student team of the master course Game Design as Master Project at the University of Applied Science in Hamburg.
Website:
HAW Games Master Portfolio
Follow-up work:
In Memory of
|David-Kay Solèr| 2D Art, Narrative Design, PR & Social Media
|Benjamin Assig| 3D Art, Animation, Logo Design
|Lukas Deuschel| Sound / Music Design, 3D Art, Creature Design / Animation
|Nicklas Luckwald| 3D Art, Level/Environment Design, Programming, VFX & Lighting